Each biomorph is constituted of 9 genes.
8 of these genes actually code the direction and length of a junction.
The ninth one codes the depth of these junctions.
In Biomorph Viewer the eighteen possible mutants (+/-1
for each of the 9 genes) are represented standing side by side. An identical
mutation systematically corresponds to each location. In the square up
left, in red, stands the father biomorph. Then come each of the mutants.
In the square down right are represented the directions and length coded
in the genes of the father biomorph
To use Biomorph Viewer, click whatever biomorph you
want to change it into a father and the program will show the 18 descendants.
The mutations are limited to +/- twice the basic dimensions.
The depth of junction is limited to 2-12. Hence, there are about 50 000
billion combinations, 50 000 billion possible biomorphs.
The use of the four buttons is obvious, just note reset
button will also reset the undo buffer (which is limited to 20 biomorphs).
Use ctrl-click to zoom a biomorph.
Biomorph Viewer allows you to intervene directly on
the genome. Click one of the genes in the last square and move the mouse,
the corresponding genes will be automatically modified. If, during this
process, the mouse moves from the box of a gene to another one, the second
gene will also be modified. Notice that in gene representation,
the circle shows the default basic size.
Like for all programs dealing with artificial life,
the use of Biomorph Viewer needs efforts. Take time to test the different
forms, use random function to get original starting data (you may reduce
the number of junctions after selecting random biomorphs). Play on the
dynamic modifications of the genome (try to make the biomorph dance on
the music you're listening to, it can be quite funny !) Approaching artificial
life may not appear immediately obvious. Take time to explore and understand
and you'll dive into a fascinating universe !